Lightning Strike VFX (Early 2023)
VFX built in Unreal 5 Niagara, with textures made in Photoshop and Substance designer, Houdini simulation and Embergen flipbook






VFX Apprentice course (Early 2022)
Project about creating a vfx from concept to implementation. This one is my own take on the Wispy Cloud FX.


VFX Implemented in Unreal Engine 5 using Niagara, Blender for the meshes, and Photoshop for the textures.

VFX Recreation: Overwatch Lucio’s Sound Barrier (Mid 2022)
Recreation of Lucio’s Ultimate skill Sound Barrier in Unreal Engine 5. Meshes made in Blender and textures made in Substance Designer. This VFX also includes a Blueprint for spawning the wave emmiters in every enemy target position.
Collection of different personal VFX projects, made using Unreal Engine, Substance Designer, Photoshop and Blender



