
Art and science were always two things that I tried to combine in every aspect of my life since I have memory. Trying to find the art inside the beauty of math and logic, and trying to express myself through these elements to achieve art pieces that conveys a message or sensation, are the main goals of my path as a technical art and graphics programming enthusiast.
I’m Valen, a Technical Artist currently living in Argentina. I studied Computer Engineering at Universidad del Litoral (UNL), graduated in October 2022.
During the second semester of 2022 I worked as Assistant Teacher in the Computer Graphics course at UNL.
My main interests of the Technical art spectrum are: Shader development, VFX, and procedural content generation.
From the side of graphics programming, I’m very interested on stuff like implementing rendering features, shader coding, compute shaders, improving the visuals of a game/engine and everything that produce a visual improvement on the screen.
Reels 2022
Reels 2023
Tools
- Unreal Engine – Unity Engine
- Blender – Maya
- Houdini
- Substance Designer – Painter
- Photoshop
- Visual Studio – VS Code
Programming
- C++
- HLSL – GLSL
- RenderDoc
- UE Blueprints
- C#
- Python
Shipped Titles
- Quantum League (Technical Artist)
- Bloody Service (Programmer)
https://store.steampowered.com/app/651150/Quantum_League/
https://store.steampowered.com/app/1415020/Bloody_Service/
Resume – CV