About Me

Art and science were always two things that I tried to combine in every aspect of my life since I have memory.  Trying to find the art inside the beauty of math and logic, and trying to express myself through these elements to achieve art pieces that conveys a message or sensation, are the main goals of my path as a technical art and graphics programming enthusiast.

I’m Valen, a Technical Artist currently living in Argentina. I studied Computer Engineering at Universidad del Litoral (UNL), graduated in October 2022.
During the second semester of 2022 I worked as Assistant Teacher in the Computer Graphics course at UNL.

My main interests of the Technical art spectrum are: Shader development, VFX, and procedural content generation. 

From the side of graphics programming, I’m very interested on stuff like implementing rendering features, shader coding, compute shaders, improving the visuals of a game/engine and everything that produce a visual improvement on the screen.


Reels 2022


Reels 2023


Tools

  • Unreal Engine – Unity Engine
  • Blender – Maya
  • Houdini
  • Substance Designer – Painter
  • Photoshop
  • Visual Studio – VS Code

Programming

  • C++
  • HLSL – GLSL
  • RenderDoc
  • UE Blueprints
  • C#
  • Python

Shipped Titles

  • Quantum League (Technical Artist)
  • Bloody Service (Programmer)

https://store.steampowered.com/app/651150/Quantum_League/

https://store.steampowered.com/app/1415020/Bloody_Service/


Resume – CV

Download