
Art and science were always two things that I tried to combine in every aspect of my life since I have memory. Trying to find the art inside the beauty of math and logic, and trying to express myself through these elements to achieve art pieces that conveys a message or sensation, are the main goals of my path as a technical art and graphics programming enthusiast.
I’m Valen, a Computer Engineer (Graduated at Universidad del Litoral 2022) and self thought artist working as a VFX Technical Artist with 5 years of experience in the videogames industry. On the side Im an Indie Developer who enjoys making small games and participating in gamejams, and (with a little luck) releasing games. My first indie title is Desvelado, a project I co-created and released for PC, Switch 1-2, Xbox and PS5.
https://store.steampowered.com/app/2878710/Desvelado/
In the broad field of Technical Art and VFX I gravitate towards: Look development, Shader authoring, Stylized VFX, and procedural content generation.
2025 Work
2024 Work
2023 Work
2022 Work
Tools
- Unreal Engine – Godot Engine
- Blender – Maya
- Houdini
- EmberGen – LiquiGen
- Moho / Toonboom Harmony
- Substance Designer – Painter
- Photoshop
- Visual Studio – VS Code
Programming
- C++
- HLSL – GLSL
- RenderDoc
- UE Blueprints
- C#
- Python
- GDScript
Titles I worked on:
- Bloody Service (Programmer)
- Quantum League (Technical Artist)
- Startrek Infinite (Technical Artist)
- Warframe (VFX Artist)
- Soulframe (VFX Artist) [Currently working]
- Desvelado (Game Director)
https://store.steampowered.com/app/1415020/Bloody_Service
https://store.steampowered.com/app/651150/Quantum_League
https://store.steampowered.com/app/1622900/Star_Trek_Infinite
https://store.steampowered.com/app/230410/Warframe
https://store.steampowered.com/app/4095380/Soulframe
https://store.steampowered.com/app/2878710/Desvelado
Resume – CV